
At a glance
- Problem
- Therapy-programming software built on engineering logic was hard for clinicians to learn and expensive to support.
- My role
- Proposed the redesign and owned UX, usability engineering, UI, and interaction design.
- Result
- 62% better task performance in informal prototype testing; clinicians preferred the new timeline model.
- Client
- Nuvectra
- Role
- Proposer and sole designer — UX, usability engineering, UI, interaction design
- Timeframe
- 2018
- Team
- Solo; stakeholder and engineering buy-in
- Disciplines
- Biotech · Mobile · Usability Engineering
- Outcome
- 62% better task performance (informal prototype testing)
- Client
- Nuvectra
- Role
- Proposer and sole designer — UX, usability engineering, UI, interaction design
- Timeframe
- 2018
More details
- Team
- Solo; stakeholder and engineering buy-in
- Disciplines
- Biotech · Mobile · Usability Engineering
- Outcome
- 62% better task performance (informal prototype testing)
Context
Virtis™ SNM configures an implanted stimulation system that treats bladder and bowel problems. Clinicians use its programmer app to set and adjust a patient’s therapy.
As the organization was winding down, I proposed a complete redesign of the SNM software rather than sit idle. It was a “blue sky” interface that kept the same core requirements but carried forward everything I had learned on Nuvectra’s other neurostimulation interfaces.
Problem
The software spoke engineer; the people using it were clinicians. Earlier neurostimulation interfaces were designed by engineers to fit engineering methods, and user polls showed few clinicians had an engineering background. That mismatch didn’t stay on the screen. It cost money at every step downstream.
- Engineering-first interfaceParameters and jargon too technical for many users.
- Hard to learnNew clinicians struggled to understand the therapy system.
- Costly to train and supportClinicians were expensive to train and to keep proficient.
- Reps stretched thinSessions and travel capped how many patients a rep could cover.
- Revenue held backEach cost above came out of the business.
Underneath that chain, the interface itself was the starting point:
- Therapy programming was convoluted, with unexpected interactions.
- The interface was intimidating and overwhelming.
- Interface language used jargon too technical for many users.
Constraints
The project lived outside standard operating procedure, so the primary constraint was stakeholder acceptance of breaking existing therapy-software paradigms.
- It had to keep the functional requirements of the existing SNM software.
- No budget beyond my own salary: no dedicated research or validation resources.
What I did
The key move: program therapy on a timeline. Instead of exposing engineering parameters, I borrowed a mental model from video editing. A program becomes a sequence of sub-program clips under a playhead, and the electrical field is shown directly on the anatomy. Anyone who has trimmed a video can read it.

First pass

Refined




One clip

Field on the lead



Then I designed the rest of the system around it. I turned the research into a strategy that treated the software, the clinic, and the sales model as one system:

- Used heuristics and affordances from existing mental models to make the application easier to learn.
- Simplified the flow into task-based, contextual workflows and removed unnecessary tasks and features.
- Built a redundant visual communication system (shape, color, context, and text) for clinicians with impairments.
- Designed a scheduling flow into the app so sales reps could cover more patients with less travel.
- Proposed remote programming (telehealth) and a secure, cloud-based patient metric system as next steps.


Scan

Assign

While building mock-ups and functional prototypes I created a library of visual assets. Their states were code-ready, so the prototypes could hand straight to engineering.

Outcome
With no validation budget, I tested the early designs informally using working prototypes, A/B tests, and interviews.
+62%
Clinicians I interviewed preferred the new timeline paradigm for representing electrical fields and programs. The prototypes convinced major stakeholders and engineers that the new approach was better for the user.
Review
Working prototypes sell a complicated idea far better than static mock-ups. Inspiration can come from unusual sources: the timeline idea came from video editing, not medical devices.






